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GENERAL
* Fixed several causes of crashes and assert errors. * Many exploit fixes have been included in this update. * The drunken animation will now play when you are seated. * All reactive damage and healing gems can now proc their effect a maximum of once every 5 seconds. * The logout timer has been changed from 30 seconds to 15 seconds. * Female characters should no longer display jaw movements when idle. * After each language change on your client, all skill/ability/spell items will now update to the proper language. * Fixed a cursor lockup issue that occurred with invert right mouse button. * The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, and trance. * Male characters doing /emote clap will no longer play two different clapping animations on top of each other. * Fixed the OOC chatgroup; you can now talk to any players in any instance of the same playfield you are currently in. * The Field Manual has had several text errors corrected. * Fixed an issue where you did not drown when swimming under water for a long time. * Fixed an issue where some players heard random audible sound clicks. * Party people rejoice - proper drunkenness has been implemented! * We now have much more variety with combat music, with different combat music playing according to what playfield the player is in. * /stuck now checks to see if you could move normally before trying to make you unstuck. * /follow should work after zoning, while grouped. * Jumping into water will no longer drain stamina. * Logout will now be canceled by moving. * Last played character will now have focus when you log in to character selection. * Female "burning" emote should now be of equal length to the male one. * Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such. * Many of the spells used by raid bosses will now be impossible to fully resist. * Added sounds to male and female characters' drunken states. * You are no longer able to use the Search ability while mounted. * When performing a running jump, players should no longer experience a short animation-freeze if they release the forward movement key just before they landed. * Using /emote track with a female character will now play a tracking animation. * Drunk players should no longer have access to obscene emotes. * When jumping into water, all action animations are aborted. * The emotes 'thirsty' and 'shakehead' should now properly animate for Female characters. * The 'squat' emote should no longer show up twice in the emote-list. * Fixed an issue that could cause two players zoning at the exact same time to be invisible to each other once zoned. * Seven emote animations have received a visual make-over to prevent clipping issues. * Fixed an issue with hiding on a bridge. * Starting sneak and rest at the same time should no longer result in the client thinking the character is doing both. Sneak should now correctly cancel on the client when resting. * Stygian dance-moves should now feel more responsive. * Special dances have been fixed. * Female faces in character creation should now appear the way they used to look. * The Tarantia Sewers are now a group instance, and mobs inside will not respawn. * If a team kills an npc, the freshkill count will not be taken from a dead character, since he or she will not get xp for the kill. * The Pulsing Guard reactive heal proc has been changed to last much longer, and has had the heal per tick changed to make the total amount of healing received the same. * Fixed several typos in quests. * Jumping while sprinting will once again keep your sprinting speed. * Fixed desynch issues with your character when attacking and using the mouse to move around. * Resurrection will now only be possible on the closest resurrection spot. In resource and building playfields you will still be able to choose any of the resurrection spots known to you. * Tradeskill Trainer NPC's (to remove tradeskills) have been placed near the normal resurrection slabs in Brandoc, Caenna, and Nakaset.
COMBAT
* Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC. * Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death. * Improved the animation quality of weapon physics when out of combat. * Corrected animations for weapons being drawn and sheathed with the blade facing the wrong way. * Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode. * When aborting an attack, the combo is now fully aborted instead of reverting just that one attack in the combo chain. * Players and npcs should not get visually stuck in their magic animations anymore. * Pets will again take up positions slightly behind you. * Adjusted the pet placement to allow the pets to bunch up a bit more. * If resurrected with a spell, you are not silenced anymore after the resurrection is done. * Further tweaked the visual clientside lag for white damage that affected longer chained combos. * You should not be able to break fear or stun by spamming attacks/combos anymore. * Casting concentration will once again have an effect. * A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities. * You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds. * Both male and female characters will now display the correct animation when using the Search ability while in combat. * Added a 6 second internal cooldown to the double-tap backwards evasion buff. * The double-tap backwards evasion buff now increases evade chance by 25% (instead of 50% like before). * When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies. * Combos with special targeting (that have bigger range than normal, or can hit people behind you) will now hit targets in the extended range even when there are no targets in your normal weapon cone. * Some hand/shield clipping issues in defensive stance and active blocking have been fixed. * Fixed an issuse that caused aborted multihit attacks to not show (clientside only) the cooldown of the combo, if the combo would not have hit anything. * Moving due to following another player will now cancel any spells you're casting. * Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back. * Pets will no longer try to attack dead targets. * Pets are no longer affected by shields. * When others hit your pet with spells or physical hits, the combat messages should go to their correct channels. * Offhand weapons will now deal their correct damage type when they proc. * Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles. * Enemies that die during a multihit attack will now immediately cancel their own attacks/combos. * If a character hides when someone charges towards him/her, the charge attack will not deal damage. * Pressing block to abort a double-tap dodge will also abort the buff you get from it. * All Rogues now have a new Quick Dismount gained via the Basic Riding book that can be used while moving. The cooldown has been reduced to 45 seconds on this ability. * All other classes now have access to Quick Dismount via the Basic Riding book. This ability has a 5 minute cooldown, and can only be used while stationary. * The animation length of all basic Bow attacks has been reduced to a flat 1.5 second duration (was previously 1.5/2.0/2.5 depending on direction) for both Male and Female characters. * The animation length of all basic Crossbow attacks has been reduced to a flat 1.8 second duration (was previously 2.0/2.5/3.0 depending on direction) for both Male and Female characters. * Fixed an issue that occasionally got you stuck in the charge pose when charging a target from minimum range. * The timing of special effects (like knockbacks) on multihit combo attacks has been fixed. * Column spells (like Lance of Mitra) now work again. * Players no longer move at normal speeds when using frenzy/defensive states while crouching. * Feared animation should now play correctly when you are feared. * Knockbacks have received a power boost vs. light, medium, heavy, plate armor for level 70-80 armor. All knockback abilities will be improved by this. Examples of abilities being improved : Snapkick will work on cloth and light armor. Volley Backwards will work on medium armor. Clobber III will work on heavy armor. Clobber IV will work on plate armor. (Unless the target has a knockback resist buff running) * Several issues with hate modifying abilities have been fixed. This will affect some of the raid encounters. * Hits of a combo sequence that missed the target will now reduce the damage of the combo. The penalty for whiffing without a target on a combo will be -5% first miss, -15% second miss (cumulative 20% total damage penalty), and third miss -25% (cumulative 45% total damage penalty).
COMBAT - CROWD CONTROL CHANGES
* The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type). * Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end. * It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.
List of Crowd Control abilities that have been changed:
Assassin: o Death's Gaze o Curse of the Lotus o From the Darkness Barbarian: o Stunning Punch o Clobber o No Escape Bear Shaman: o Ursine Crush o Weight of the World o Hinder Movement Conqueror: o Throat Slash Dark Templar: o Dark Burden o Mind Wrack o Mind Shatter o Dooming Presence Demonologist: o Storm Chains o Agonizing Jolts o Fiery Torment o Hands of the Underworld o Possession Guardian: o Shield Bash o Stunning Charge Herald of Xotli: o Word of Command o Desecrating Essence o Dread Visage Necromancer: o Ice Shackle o Death's Terror o Frost Blast o Unholy Hands o Freeze o Unimaginable Terror Priest of Mitra: o Eye of Judgement o Condemn o Avatar of Mitra Ranger: o Mezz Shot o Pin Down o Incapacitating Stabs o Knee-Capping o Cripple o Immolation o Cripple Enemies Tempest of Set: o Cobra Stare o Grounding Charge o Quicksand o Staggering Voice o Puppets of Set
List of Crowd Control-breakers changed to accomodate this:
Assassin: o Escape Artist o Agile Mind o Avatar of Death Barbarian: o Escape Artist o Agile Mind o Unstable Mind Bear Shaman: o Grace of Nature Demonologist: o Purge Herald of Xotli: o Purge Necromancer: o Purge Priest of Mitra: o Exorcism Ranger: o Escape Artist o Agile Mind Tempest of Set: o Rousing Shock o Brain Spasms
CLASSES
* Some feats which modify combos have been rebalanced. Feats affected are: o Guardian - Savage Counterstrike, Power Sweeps, Master Pikeman, Revenge, Crippling Thrusts. o Conqueror - Rend and Tear, Improved Bloody Hack, Crippling Bloody Hack, Power Counterstrike, Devastate, Power Feint, Improved Shield of Retribution, Improved Dancing Steel. o Dark Templar - Devourer's Might, Hexer's Might, Unholy Strength. o Barbarian - Atrocity, Grisly Wounds, Smash 'n Crush, Brutal Cyclone, Cyclone of Razors, Jagged Weapons. o Ranger - Barbed Arrows, Heavy Bolts, Knee-Capping. o Assassin - Vile Poisons, Vile Corruption. * Many feats of all the classes have been renamed to better reflect the bonus (ability, spell or combo) they grant.
Rogue (General)
* Fixed the cooldown of Cheat the Reaper. It will no longer refresh itself if the character dies repeatedly during the cooldown. * Wiles will now give a proper clickable again. * Brutality will now give a proper clickable again. * Escape Artist will now give a proper clickable again. * Cheat the Reaper will now wait until you are fully dead before trying to resurrect you.
Soldier (General)
* Soldiers can no longer change their stance while stunned. * Soldiers can no longer change their stance while feared. * You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed. * Fixed an issue with the Soldier Charge missing more than it should.
Assassin
* Death's Gaze will now always fear the target. * Death's Gaze fear effect will now snare the target by 50% for the duration of the fear. This snare effect does not apply snare immunity and is not restricted by it. * Unholy and Poison Stance will no longer be removed upon death. * Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified. * Grim Corruption's debuff effect now also applies a 10% snare. This snare bypasses immunities and does not apply them upon expiring. * Grim Corruption will now also apply an additional 40% snare. This additional snare lasts 12 seconds and is affected by immunities. * Assassins will now be able to change stances while hidden. * Reduced the cooldown of Swift Strikes combo to 4 seconds. (down from 10) * Reduced the stamina cost of Swift Strikes combo.
Barbarian
* Back in the Fray will no longer go on cooldown when it fails to activate. * Finishing Blow's minimum range to execute has been reduced from 8 meters to 0.5 meters. * Finishing Blow's maximum range to execute has been changed to 20 meters. * Increased duration of Paralysis root from 6 seconds to 9 seconds. * No Escape ability will now work a bit better. * Paralysis feat will now have a link showing its effect in the tool tip. * All ranks of the snare gained by the feat Staggering Punch last the same amount of time. * Investing points into Staggering Punch now increases the snare effect. The effect is now 20/40/60%. * Dying after Unstoppable procs will no longer prevent it from activating again. * Corrected an issue where a player might find himself unable to hide when the ability was available. * Savage Rage I and III have new icons. * No escape will do its damage component even if the target has stun immunity running. * Reduced the cooldown of Cyclone of Steel combo and Butcher combo to 4 seconds. (down from 10) * Reduced the stamina cost of Cyclone of Steel combo and Butcher combo.
Bear Shaman
* Crush Armor combos should now display the spinning, exploding shield visual effect again. * Censuring Strike combo will now include left attacks. * Crush Armor I, Shrewd Blow I, and Internal Bleed I have new icons. * You can now replace any kind of "Claw" buff with any other type of "Claw" without having to cancel the current one you have running. * Bewilder, Bloodthirst, and Ether Theft have had their combo steps reduced. The damage of these combos have been adjusted because of this. * Reduced the cooldown of Shrewd Blow combo to 4 seconds. (down from 10) * Reduced the stamina cost of Shrewd Blow combo.
Conqueror
* The Annihilate ability will now apply correctly to the combo Batter Aside IV, and to the combo Throat Slash using a two-handed weapon. * Remorseless Aggression will now properly affect the cooldown of Improved Feint Attack III. * Reduced the cooldown of Bloody Hack combo and Hail of Furious Strikes to 4 seconds. (down from 10) * Reduced the stamina cost of Bloody Hack combo and Hail of Furious Strikes.
Dark Templar
* Dark Burden will no longer remain in your spell book after untraining feats. * Consuming Bulwark will now have a chance to proc off all physical attacks. * Rite of Blood will no longer partially activate and go on cooldown. * Mind Wrack will no longer give NPCs stun immunity. * If you parry, evade, block, or your attacker misses, it will no longer affect your absorb shield. * Dark Burden's range has been increased from 8 meters to 15 meters. * Investing a second feat point into Dark Burden now increases the snare value to 60%. * You should now notice a few more fatalities happening when using a 1H Blunt weapon. * Dread Shadow will no longer stop attacking when affected with Sadism. * Dread Shadow no longer have collision. * Dread Shadow has received a two handed edge weapon. * Reduced the cooldown of Blood for Aid combo to 4 seconds. (down from 10) * Reduced the stamina cost of Blood for Aid combo.
Demonologist
* Storm Chains casting time has been reduced from 2 seconds to instant. * Thunderclap should now always tick 5 times. * Blessing of Amher will now properly increase the damage of Inferno of Amher at all ranks. * Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it. * Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI. * Demonologists now have a spellweaving of their own. * Inferno of Amher's minimum damage has been increased. The max damage has been slightly lowered. * Shockblast (Rank 3) splash damage has been lowered slightly. * Living Firestorm's nuke has been renamed to Firestorm. * New Feat: Scorch, Improves the lingering Incinerate effect, allowing it to apply Blistering Wounds. Blistering Wounds reduces the amount of healing received by the target. This can be applied up to 5 times. * Blazing Fire now additionally has a 33/66/100% chance to apply a lingering Incinerate effect to the target. * The base casting time of Planar Shift has been reduced to 0.5 seconds from 1 second. * Charged Storm Chains now additionally applies a 30% snare to enemies in the vicinity of the primary target. * Black Ashes now additionally has a 50/100% chance to apply a lingering Incinerate effect to the target. * Improved Waves of Flame now additionally has a 10/20/30/40/50% chance per tick to apply a lingering Incinerate effect to the target. * Blessing of Amher now additionally decreases the cooldown of Inferno of Amher by .25 seconds per feat point invested. * Greater Flames now additionally applies the lingering Incinerate effect twice on the affected Fires of Gehenna spell. * The damage multiplier granted by Greater Flames has been slightly reduced, however the affected cast will have increased scaling from bonus magical damage. * Detonation has had its casting time removed, allowing it to be cast instantly. The damage and scaling of Detonation has been adjusted to compensate for this change. * Let Them Burn now ticks every 2 seconds instead of every 3 seconds and additionally applies the lingering Incinerate effect each time it deals damage. * Hands of the Underworld may now be cast instantly. * Placing additional points in the Flame Body feat will decrease the casting time by .25 seconds per feat point invested. * Agonizing Fiery Torment will now additionally decrease the casting time of Fiery Torment by .33/.66/1 second per rank. * The Conflagration feat Demonic Frenzy has been renamed to Backdraft and moved from tier 4 to tier 5 in the tree. This feat will now additionally have a 33/66/100% chance to knockback targets damaged by the Detonation spell. This knockback effect will scale in power based on the damage inflicted by Detonation. * The casting time of Gate of Hell has been reduced to 1.5 seconds from 2.5 seconds. * Gate of Hell now causes an affected Demon to receive no healing while banished. * The Set's Chosen feat will now additionally lower the damage inflicted on the Demonologist by Archfiend's Pact. * The self-damage component of Archfiend's Pact is now a separate debuff on the player. * The self-damage components of Pact with Set, Bloody Pact with Set, and Archfiend's Pact are now based on a percentage of the Demonologist's total health, rather than a flat amount. * Break Pact can now additionally break the effect of Archfiend's Pact. * Break Pact now costs a percentage of base mana instead of a flat amount of mana. * The casting time of Break Pact has been reduced to 0.5 seconds from 2 seconds. * Blistering Wounds has a new icon. * Flame Body should always have a visual effect when cast.
Guardian
* Skewer has a new and more fitting animation. * The Impale ability will now trigger the correct cooldown on Charge, Stunning Charge and Impale, and the cooldown will also be lowered by the Momentum feat. * Fixed a bug where fear immunity would be put on the player casting Overwhelming Shout. * The cost of Guard I has been reduced to 5.7% of your base stamina. * Juggernaut feat 'Swift Overreach' now reduces the duration of the debuff applied by the Overreach combo. The reduction is 0.4 seconds and increases by 0.4 seconds per rank up to a 2 second reduction. * Juggernaut feat 'Brutal Overreach' has had the critical hit chance reduced. * Juggernaut feat 'Brutal Overreach' should now display by how much it increases critical hit chance. * Updated description of Swift Overreach to reflect new functionality. * Reduced the cooldown of Overreach to 4 seconds. (down from 20) * Reduced the stamina cost of Overreach. * All ranks of Overreach will now apply a stacking damage debuff. This debuff reduces damage by 5% and stacks up to 5 times. * The duration of the Overreach debuff has been reduced to 8 seconds. * Reduced the cooldown of Flashing Arc combo to 4 seconds. (down from 10) * Reduced the stamina cost of Flashing Arc combo. * Overreach should now only apply one debuff on the Guardian per use of the combo regardless of the number of targets hit.
Herald of Xotli
* Combos Fire Lance and Flame Lash should now produce fatality animations. * The size of the blood pits spawned by the Blood Pit feat has been increased. * Roots of Hell now increases the Herald's weight while polymorphed to Light/Medium/Heavy armor equivalents. * Fixed a naming error with Molten Slash I. * Contract of Protection (Rank 3) will no longer show erroneous information in the tool tip text. * Damage over time from Burn to Death has been increased significantly. * Damage over time from Spreading Flames has also been increased. * Pillar of Infernal Flames III finisher animation has been reduced in length. The finisher damage has been adjusted because of this. * Burn to Death V finisher animation has been reduced in length. The damage over time has been adjusted because of this. * Reduced the cost of Body and Spirit Wrack II from 16.2% to 15.8% of your base stamina. * Reduced the cost of Burn to Death from 10.8% to 10.4%. * The cost of Hell Strikes I have been lowered to 8.3% from 8.8% of your base stamina. * Dread Visage will now slow affected targets by 50% in addition to the fear effect. * Hellfire now reduces the casting time of Hellfire Breath by .5 seconds per rank, resulting in Hellfire Breath being instant cast with 5 points invested. * Demon Maw's casting time has been reduced to 1 second from 3 seconds. * The duration of the temporary effect granted from casting Hellfire Breath with Demon Maw active has been increased to 10 seconds. * The casting time of Dread Visage has been reduced to 0.5 seconds. The cooldown has been increased to 60 seconds. * Added a 5/10/15/20/25% healing debuff to Herald of Xotli’s Spitfire. The amount debuffed is based on the number of feat points invested in this feat. * Spitfire is now a spell instead of a clickable. The spell has a 7 meter range. * Spitfire now has a 45 second reuse time. * Spitfire now lasts 15 seconds on the target. * Spitfire’s damage has been readjusted due to the above changes. * Flame Lash damage has been increased significantly and the damage now scales better with more Flame Lash stacks. * Avatar feat 'Butcher' now provides a 4% increase per rank to the Herald's DPS based on the DPS of the wielded weapon. For example a 100 DPS weapon will give you a bonus of 20 DPS with this feat fully trained. * Reduced cooldown of Hell Strikes combo to 4 seconds. (down from 10) * Reduced the stamina cost of Hell Strikes combo.
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